Talos docs

scene.patch

Since next

[editor or disk] An RFC 6902 JSON Patch on the scene, ONE undo step, all or nothing; an invalid result is refused with its contract violations.

Plain text

/entities/- appends; /entities/@<id> is that entity anywhere. Reusable entities: prefabs toolset.

TitlePatch the scene
Mode
Token costabout 359 tokens (in the default list, paid on every call)
Toolsetcore

Arguments

ArgumentTypeRequiredDefaultAllowed valuesDescription
agentstringnoThe name of the agent making the call, when several agents share one connection: each named agent is its own actor and plays its own game. Leave it out when there is one agent.
dryRunbooleannoWith instance: report, write nothing
instancebooleannoTurn each group of min+ identical static mesh entities into one instancedMesh (no ops)
labelstringnoWhat undo will call this step
minintegernoWith instance: smallest group converted (16)
opsobject[]no
organizebooleannoFile roots into folders (no ops)
resolvedbooleannoAddress the resolved view; prefab values become overrides
savebooleannotrue saves the scene afterwards.
scenestringnoThe scene file to act on. The open scene when absent.
selectstringnoAn entity id to select afterwards

Example

An MCP tools/call with the required arguments (placeholders in angle brackets).

{
  "name": "scene.patch",
  "arguments": {}
}