# play.roads

> Talos next · Since next

Each road entity's centre line in WORLD space: samples {s, pos, tangent, halfWidth, curvature, bankRad}, length, closed, gates in lap order.

stepM thins the samples (default at most 400 a road).

| | |
|---|---|
| Title | Road geometry |
| Mode | `editor` |
| Token cost | about 128 tokens (listed only when its toolset is enabled) |
| Toolset | `measure` |

## Arguments

| Argument | Type | Required | Default | Allowed values | Description |
|---|---|---|---|---|---|
| `agent` | `string` | no |  |  | The name of the agent making the call, when several agents share one connection: each named agent is its own actor and plays its own game. Leave it out when there is one agent. |
| `id` | `string` | no |  |  | One road entity; every road when absent |
| `stepM` | `number` | no |  |  | Metres between samples |

## Example

An MCP `tools/call` with the required arguments (placeholders in angle brackets).

```json
{
  "name": "play.roads",
  "arguments": {}
}
```
