Talos docs

play.input

Since next

Press input-map actions through their bound keys, as the player's keyboard does.

Plain text

Each is held "frames" ticks (a paused world stays paused), then released; "held" keeps it down until "release", [0, 0] or Play stops. Partial or keyless axis values are held as analog; a keyless button by its mouse button (own Play: by name). A key the top screen takes: consumedByUi: true. Unbound names: "unbound".

TitlePress an action
Modeeditor
Token costabout 404 tokens (in the default list, paid on every call)
Toolsetcore

Arguments

ArgumentTypeRequiredDefaultAllowed valuesDescription
actionsobject[]yesApplied in order on the next tick
agentstringnoThe name of the agent making the call, when several agents share one connection: each named agent is its own actor and plays its own game. Leave it out when there is one agent.

Example

An MCP tools/call with the required arguments (placeholders in angle brackets).

{
  "name": "play.input",
  "arguments": {
    "actions": []
  }
}