play.desync
Since next
Where two runs part: on {every} hashes each sim system per tick; compare {ticks} (another run's read with leaves) names the first tick, system and entity; dump {system, entity} the state.
on {resim: true, depth?} re-runs each tick from a snapshot depth ticks back (try 8) and reports the first difference.
| Title | Desync finder |
| Mode | editor |
| Token cost | about 205 tokens (listed only when its toolset is enabled) |
| Toolset | profile |
Arguments
| Argument | Type | Required | Default | Allowed values | Description |
|---|---|---|---|---|---|
action | enum | yes | on, off, read, report, dump, compare | ||
dense | any[] | no | |||
depth | integer | no | |||
entity | string | no | |||
every | integer | no | |||
from | integer | no | |||
leaves | boolean | no | |||
resim | boolean | no | |||
system | string | no | |||
ticks | any[] | no | |||
to | integer | no |
Example
An MCP tools/call with the required arguments (placeholders in angle brackets).
{
"name": "play.desync",
"arguments": {
"action": "on"
}
}