foliage.preset
Since next
Plant a scene's terrain over an area with a plant preset as instancedMesh entities; a re-run replaces it.
Answers counts against the preset's budget and a changeId for revert.
| Title | Plant a preset |
| Mode | disk |
| Token cost | about 203 tokens (listed only when its toolset is enabled) |
| Toolset | foliage |
Arguments
| Argument | Type | Required | Default | Allowed values | Description |
|---|---|---|---|---|---|
area | number[] | yes | [minX, minZ, maxX, maxZ] m | ||
define | object | no | the project's own preset to write and plant: {ops: [scatter ops]} (docs foliage-presets) | ||
dryRun | boolean | no | |||
preset | string | yes | meadow, roadside-verge, pine-forest, broadleaf-wood, temperate-forest, meadow-farmland, or the project's own | ||
scene | string | no | The scene file to act on. The open scene when absent. | ||
seed | integer | no |
Example
An MCP tools/call with the required arguments (placeholders in angle brackets).
{
"name": "foliage.preset",
"arguments": {
"area": [],
"preset": "<preset>"
}
}