# export.run

> Talos next · Since next

[disk (starts the game, no window)] Start a composed executable offscreen as a player would; answers its screen stack, a first-frame PNG (unless image: false) and a development export's query URL (a release export has none: it runs its self-test once).

query (body to POST): one query API request, such as /ui/activate; stop ends it.

| | |
|---|---|
| Title | Run an export |
| Mode |  |
| Token cost | about 198 tokens (listed only when its toolset is enabled) |
| Toolset | `release` |

## Arguments

| Argument | Type | Required | Default | Allowed values | Description |
|---|---|---|---|---|---|
| `body` | `object` | no |  |  |  |
| `image` | `boolean` | no |  |  | `false` leaves the picture out of the answer. |
| `out` | `string` | no |  |  | Where to write the PNG |
| `path` | `string` | no |  |  | The executable; the last export.compose's when absent |
| `query` | `string` | no |  |  | A query API path to send the running game |
| `stop` | `boolean` | no |  |  |  |

## Example

An MCP `tools/call` with the required arguments (placeholders in angle brackets).

```json
{
  "name": "export.run",
  "arguments": {}
}
```
