entity.add_behaviour
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[editor or disk] Attach a behaviour: a script component with module and props, one undo step.
The module is the project's (behaviors/drift for behaviors/drift.ts) or built-in; argus://behaviours lists both with their props.
| Title | Add a behaviour |
| Mode | |
| Token cost | about 164 tokens (in the default list, paid on every call) |
| Toolset | core |
Arguments
| Argument | Type | Required | Default | Allowed values | Description |
|---|---|---|---|---|---|
agent | string | no | The name of the agent making the call, when several agents share one connection: each named agent is its own actor and plays its own game. Leave it out when there is one agent. | ||
entity | string | yes | |||
module | string | yes | script.module, such as player or behaviors/drift | ||
props | object | no | Its settings | ||
save | boolean | no | true saves the scene afterwards. | ||
scene | string | no | The scene file to act on. The open scene when absent. |
Example
An MCP tools/call with the required arguments (placeholders in angle brackets).
{
"name": "entity.add_behaviour",
"arguments": {
"entity": "<entity>",
"module": "<module>"
}
}