editor.start
Since next
[disk (starts an editor)] Start an editor on this project and wait for its control endpoint and first build ([editor], build.*, play.*, ui.* tools): the fix for a no-editor refusal.
None started if one runs. A refusal quotes the editor's output. With no display (or headless: true) it starts the workspace service alone, and play.* runs in a headless engine.
| Title | Start an editor |
| Mode | |
| Token cost | about 235 tokens (in the default list, paid on every call) |
| Toolset | core |
Arguments
| Argument | Type | Required | Default | Allowed values | Description |
|---|---|---|---|---|---|
agent | string | no | The name of the agent making the call, when several agents share one connection: each named agent is its own actor and plays its own game. Leave it out when there is one agent. | ||
binary | string | no | Beside this agent or ARGUS_EDITOR_BIN when absent | ||
headless | boolean | no | false | No editor: the workspace service alone, as with no display; play.* runs in a headless engine | |
project | string | no | The project folder; the session's when absent | ||
timeoutSeconds | integer | no | 60 |
Example
An MCP tools/call with the required arguments (placeholders in angle brackets).
{
"name": "editor.start",
"arguments": {}
}