# dress

> Talos next · Since next

[editor or disk] Place kit objects by rule on the terrain: in polygons, along paths, around points; targets may name network or parcels ids.

Same id replaces.

| | |
|---|---|
| Title | Dress |
| Mode |  |
| Token cost | about 101 tokens (listed only when its toolset is enabled) |
| Toolset | `buildings` |

## Arguments

| Argument | Type | Required | Default | Allowed values | Description |
|---|---|---|---|---|---|
| `avoid` | `any[]` | no |  |  |  |
| `id` |  | no |  |  |  |
| `instance` |  | no |  |  |  |
| `kit` |  | no |  |  |  |
| `rules` |  | yes |  |  |  |
| `save` |  | no |  |  | `true` saves the scene afterwards. |
| `scene` |  | no |  |  | The scene file to act on. The open scene when absent. |
| `seed` |  | no |  |  |  |

## Example

An MCP `tools/call` with the required arguments (placeholders in angle brackets).

```json
{
  "name": "dress",
  "arguments": {
    "rules": null
  }
}
```
