ReleaseOptions
Since 0.6
Options for {@link WorldQuery.release}.
Signature
export interface ReleaseOptions {
/** Replaces the body's linear velocity as it is let go, m/s: a throw. Omitted, it keeps the velocity it was carried at. */
velocity?: Vec3
}
Import: import type { ReleaseOptions } from "@argus/api"
Members
| Member | Signature | Description |
|---|---|---|
velocity | velocity?: Vec3 | Replaces the body's linear velocity as it is let go, m/s: a throw. Omitted, it keeps the velocity it was carried at. |
Example
The tested fixture fixtures/recipes/jump-pad-and-elevator/scenes/behaviors/jump-pad.ts.
import type { Behavior, Vec3 } from "@argus/api"
/**
* A trigger volume that launches whatever walks onto it.
*
* The pad does not reach into the other entity: it says who entered and how hard to launch them,
* and the character's own behaviour calls `ctx.controller.setVelocity`. So one pad works for the
* player, an NPC or a crate with a controller, and a character that should not be launched simply
* ignores the event. The same shape is a knockback volume, a geyser or a car's booster strip.
*/
interface Props {
/** The velocity to give, m/s. Straight up by default. */
velocity?: Vec3
}
export default {
onTrigger(ctx, trigger) {
if (!trigger.entering) return
ctx.events.emit("launch", { target: trigger.other.id, velocity: ctx.props.velocity ?? [0, 9, 0] })
},
} satisfies Behavior<Record<string, never>, Props>