Junction
Since next
What {@link World.junction} reads: where roads meet, as the load built it.
Signature
export interface Junction {
/** The middle of its arms, world space. */
readonly centre: [number, number, number]
/** Per arm, how far along it (from where the road meets the junction) the junction's surface ends: where that road should end. */
readonly mouthsM: number[]
/** A stop line across each arm's lane in: from the centreline to the lane's edge, world space. */
readonly stopLines: { arm: number; from: [number, number, number]; to: [number, number, number] }[]
/** Every path through it: from an arm's lane in to another arm's lane out, evenly spaced points from mouth to mouth, and its length in metres. */
readonly lanes: { from: number; to: number; turn: "straight" | "left" | "right"; points: [number, number, number][]; lengthM: number }[]
}
Import: import type { Junction } from "@argus/api"
Members
| Member | Signature | Description |
|---|---|---|
centre | readonly centre: [number, number, number] | The middle of its arms, world space. |
mouthsM | readonly mouthsM: number[] | Per arm, how far along it (from where the road meets the junction) the junction's surface ends: where that road should end. |
stopLines | readonly stopLines: { arm: number; from: [number, number, number]; to: [number, number, number] }[] | A stop line across each arm's lane in: from the centreline to the lane's edge, world space. |
lanes | readonly lanes: { from: number; to: number; turn: "straight" | "left" | "right"; points: [number, number, number][]; lengthM: number }[] | Every path through it: from an arm's lane in to another arm's lane out, evenly spaced points from mouth to mouth, and its length in metres. |
Example
The tested fixture fixtures/host/road-edges.ts.
// A behavior that keeps a car inside the road's wall: what `ctx.world.road(id).edge(s)` is for.
import type { Behavior } from "@argus/api"
export default {
update(ctx) {
const road = ctx.world.road("track")
if (road === null) return
const here = road.closest(ctx.entity.position)
const edge = road.edge(here.s)
// Keep the car's centre a radius inside the wall's inner face, or the kerb's edge when there is no wall.
const limit = (edge.barrier?.inner ?? edge.kerbOuter) - 0.8
const over: number = Math.abs(here.offset) - limit
const wallHeight: number | undefined = road.barrier?.heightM
const sides: "left" | "right" | "both" | undefined = road.barrier?.sides
const kerb: number = road.kerbWidth + road.kerbHeight
ctx.state.over = [over, wallHeight, sides, kerb, edge.halfWidth, edge.barrier?.left, edge.barrier?.right, edge.barrier?.outer, edge.barrier?.height]
},
} satisfies Behavior