# sprite-map-size

> Talos next · Since next

a sprite's `normalImage` or `emissiveImage`, or a tileset's `normalImage`, is not the size of its picture, so the map was left out and the picture draws flat

| | |
|---|---|
| Severity | `warning` |

## Meaning

a sprite's `normalImage` or `emissiveImage`, or a tileset's `normalImage`, is not the size of its picture, so the map was left out and the picture draws flat

## Fix

make the map the size of the image it goes with
