# plugin-failed

> Talos next · Since next

a plugin's compiled-in part could not start (its UDP port already taken, say); the game runs without it, and behaviours hear a `plugin-failed` event `{plugin, code, message}` on the first tick

| | |
|---|---|
| Severity | `error` |

## Meaning

a plugin's compiled-in part could not start (its UDP port already taken, say); the game runs without it, and behaviours hear a `plugin-failed` event `{plugin, code, message}` on the first tick

## Fix

free the port or set another in the plugin's settings (`argus plugin add <id> --set port=...`), then start again
