physics.controller-enclosed
a character's controller capsule as the scene placed it (feet at its entity's position, narrowed by 1 cm so standing on a floor is not inside) overlaps a static collider, tested after the first tick it is in the world: a mesh's collider (a floor inlay, a rug, a prop) or a static collider. The character cannot move out of it and nothing else says so. Reported once per character, on stderr and by World::physics_problems
| Severity | warning |
Meaning
a character's controller capsule as the scene placed it (feet at its entity's position, narrowed by 1 cm so standing on a floor is not inside) overlaps a static collider, tested after the first tick it is in the world: a mesh's collider (a floor inlay, a rug, a prop) or a static collider. The character cannot move out of it and nothing else says so. Reported once per character, on stderr and by World::physics_problems
Fix
if the other entity is drawn only, give its mesh "colliderMode": "none"; else move the character clear of it. The capture's colliders overlay ("overlays": [{ "type": "colliders" }], argus run --overlays colliders) draws both