# build.asset-missing

> Talos next · Since 0.6

a file the scene names (an asset, a texture its material file names, or an asset of a prefab a script spawns, resolved from the scene's folder) is not in this revision where it resolves; Play and export refuse the scene (`content-incomplete`), a bare `argus run` draws a placeholder. The load says it too, where the editor's Output Log shows it: on the line of a model, sound, material or effect that did not load because its file is not there, and once for a declared file that nothing loads (authoring builds, not the web). Also on a scene write (`scene.patch` and the other structural tools), checked on disk

| | |
|---|---|
| Severity | `warning` |

## Meaning

a file the scene names (an asset, a texture its material file names, or an asset of a prefab a script spawns, resolved from the scene's folder) is not in this revision where it resolves; Play and export refuse the scene (`content-incomplete`), a bare `argus run` draws a placeholder. The load says it too, where the editor's Output Log shows it: on the line of a model, sound, material or effect that did not load because its file is not there, and once for a declared file that nothing loads (authoring builds, not the web). Also on a scene write (`scene.patch` and the other structural tools), checked on disk

## Fix

put the file where the message says, or fix the path: a scene's asset paths resolve from the scene file's folder, a material's textures from the material file's folder, never the project root
