terrain/look-tint-clamped
Since next
a terrain layer's tint is over 4 on a channel: the renderer clamps each channel at 4, so the colour drawn is not the one asked for and its hue shifts (a pale grey asked of an orange texture set comes out straw yellow)
| Severity | warning |
| Source | terrain-critic |
| Offers a fix patch | yes |
What to do
scale the tint so its largest channel is 4, which keeps the hue at the brightest that texture set gives (the finding says the tint), or use a lighter or more neutral texture set for that layer
Components it can refuse
Since / changed
See the version chips above and what changed.