Talos docs

terrain/look-tint-clamped

Since next

a terrain layer's tint is over 4 on a channel: the renderer clamps each channel at 4, so the colour drawn is not the one asked for and its hue shifts (a pale grey asked of an orange texture set comes out straw yellow)

Plain text
Severitywarning
Sourceterrain-critic
Offers a fix patchyes

What to do

scale the tint so its largest channel is 4, which keeps the hue at the brightest that texture set gives (the finding says the tint), or use a lighter or more neutral texture set for that layer

Components it can refuse

Since / changed

See the version chips above and what changed.