terrain/look-rock-detail-off
Since next
more than 1% of the terrain is steeper than 35 degrees and surface.rockDetail is absent: near rock is the bare heightfield, smooth between its samples, with no strata, benches or joints
| Severity | warning |
| Source | terrain-critic |
| Offers a fix patch | yes |
What to do
terrain.edit with surface: {rockDetail: {amplitudeM: 0.8, strataM: 3}}, naming the rock layer in it; rockBeds adds per-bed colour, streaks and dark cracks. It refines and displaces the drawn mesh only; collision keeps the heightfield
Components it can refuse
Since / changed
See the version chips above and what changed.