Talos docs

lighting-map-unlit

Since next

A sprite with a normalImage, an emissiveImage or emissive, or a tilemap whose tileset has a normalImage, that does not set lit: an unlit picture is drawn as painted, so nothing reads them.

Plain text
Severitywarning
Sourcecontract
Offers a fix patchno

Messages

The message opens with the code; <…> stands for a value.

  • sprite on "<…>" has a normal or emissive map or colour but is not lit, so nothing reads them; set "lit": true
  • tilemap on "<…>" has tileset.normalImage but is not lit, so nothing reads it; set "lit": true

Where it points

  • /entities/<n>/components/<n>/lit

Components it can refuse

Since / changed

See the version chips above and what changed.