lighting-map-unlit
Since next
A sprite with a normalImage, an emissiveImage or emissive, or a tilemap whose tileset has a normalImage, that does not set lit: an unlit picture is drawn as painted, so nothing reads them.
| Severity | warning |
| Source | contract |
| Offers a fix patch | no |
Messages
The message opens with the code; <…> stands for a value.
sprite on "<…>" has a normal or emissive map or colour but is not lit, so nothing reads them; set "lit": truetilemap on "<…>" has tileset.normalImage but is not lit, so nothing reads it; set "lit": true
Where it points
/entities/<n>/components/<n>/lit
Components it can refuse
Since / changed
See the version chips above and what changed.