# RenderLocalExposure

> Talos next · Since next

HD's local exposure: pulls bright regions and lifts dark ones so a sky and a room read in one view.

## Fields

| Field | Type | Required | Default | Allowed values | Description |
|---|---|---|---|---|---|
| `highlights` | `number` | no |  |  | 0..1: pulls bright regions, such as a sky seen from inside a room, back toward mid grey (0 none, 1 flattens them to grey). 0 or absent leaves them. HD only; the standard renderer ignores it. |
| `shadows` | `number` | no |  |  | 0..1: lifts dark regions toward mid grey, so a room's interior reads (0 none, 1 flattens them to grey). 0 or absent leaves them. HD only; the standard renderer ignores it. |
| `detail` | `number` | no |  |  | 0..2: local contrast kept around each region's own level. 1 (the default) keeps it, below 1 softens it, above 1 sharpens it. HD only; the standard renderer ignores it. |
| `blend` | `number` | no | `0` |  | 0..1: how much of each region's level comes from a wider blur that ignores edges instead of the edge-aware one. More is smoother but halos at strong edges (a window frame) from about 0.4. Default 0.1. HD only; the standard renderer ignores it. |
