# ProjectRenderXr

> Talos next · Since next

Rendering in VR, for every renderer.

## Fields

| Field | Type | Required | Default | Allowed values | Description |
|---|---|---|---|---|---|
| `quality` | `ProjectRenderQuality` | no |  |  | HD quality in a headset (`--xr`) and the headset simulator (`--xr-sim`), in render.quality's format. Absent, the headset takes the engine's built-in xr profile and the simulator takes render.quality. Only with `render.profile` `hd`. |
| `resolutionScale` | `number` | no | `1` |  | Each eye's image size in a headset, as a share of the size the headset's runtime recommends (in the simulator, of the headset profile's size), 0.25..1. Default 1. Under 1 a frame costs less and looks softer. `--xr-scale` replaces it for one run. |
