argus relay
Since next
Run a rollback netplay relay (docs/NETCODE.md, "Relay"): it seats peers, keeps the clock and sends every tick's inputs to everyone.
Usage
argus relay [OPTIONS] --players <PLAYERS>
Options
| Flag | Value | Default | Allowed values | Description |
|---|---|---|---|---|
--bind | <BIND> | 0.0.0.0:47900 | The address to listen on | |
--players | <PLAYERS> | Seats in the session; the clock starts when all are taken (or after --start-after) | ||
--tick-rate | <TICK_RATE> | 60 | ||
--grace | <GRACE> | 3 | Ticks a late input still counts for, past its tick's own time | |
--start-after | <START_AFTER> | Start this many seconds after the first peer joins, with any seats still empty | ||
--stats-csv | <STATS_CSV> | Write one row of load numbers a second to this CSV file | ||
--stats-http | <ADDR> | Serve the live load page (/) and its numbers (/stats.json) on this address |
Example
argus relay --players <PLAYERS>