argus-agent foliage-preset
Since next
Plant a scene's terrain over an area with a foliage preset: the foliage.preset tool, run once.
Usage
argus-agent foliage-preset [OPTIONS] --scene <SCENE> --preset <PRESET> --area <AREA>
Options
| Flag | Value | Default | Allowed values | Description |
|---|---|---|---|---|
--project | <PROJECT> | The project folder (or its project file). The current folder when absent | ||
--scene | <SCENE> | The scene, relative to the project | ||
--preset | <PRESET> | The preset (listed below) | ||
--area | <AREA> | minX,minZ,maxX,maxZ in scene metres | ||
--seed | <SEED> | The same inputs give the same bytes. Default 1 | ||
--dry-run | Cook and answer; write nothing | |||
--tool-names | <TOOL_NAMES> | dotted | How tools/list spells the names. dotted is the interface's own (scene.read); underscore is for a client that namespaces a tool into an identifier and will not take a dot (scene__read); hyphen for one that also takes no __ inside a tool's name (Grok: scene-read). tools/call takes any spelling whichever this is | |
--toolsets | <TOOLSETS> | "" | Toolsets to list from the start, beyond the core: comma-separated names, or all. For a client that does not refetch tools/list when told it changed; one that does can call tools.enable instead and pay for the tools only when it needs them. ARGUS_AGENT_TOOLSETS when absent, so a harness can set it for every server it starts |
Example
argus-agent foliage-preset --scene <SCENE> --preset <PRESET> --area <AREA>